Friday, May 23, 2025
  • Login
CEO North America
  • Home
  • News
    • Business
    • Entrepreneur
    • Industry
    • Innovation
    • Management & Leadership
  • CEO Interviews
  • Opinion
  • Technology
  • Environment
  • CEO Life
    • Art & Culture
    • Food
    • Health
    • Travel
No Result
View All Result
  • Home
  • News
    • Business
    • Entrepreneur
    • Industry
    • Innovation
    • Management & Leadership
  • CEO Interviews
  • Opinion
  • Technology
  • Environment
  • CEO Life
    • Art & Culture
    • Food
    • Health
    • Travel
No Result
View All Result
CEO North America
No Result
View All Result

CEO North America > Opinion > Deloitte: Digital media trends, 15th edition

Deloitte: Digital media trends, 15th edition

in Opinion
- Deloitte: Digital media trends, 15th edition
Share on LinkedinShare on WhatsApp

How can media and entertainment companies develop lasting relationships with discriminating consumers? Our latest survey reveals a world being reshaped by the COVID-19 pandemic and generational trends.

After a historic and challenging year, US consumers have become more reliant than ever on media for entertainment, information, and social connection. The pandemic has accelerated preexisting industry trends and altered entertainment-related behaviors, leading many to wonder which will stick after the crisis and what the implications may be for media and entertainment (M&E) businesses.

There is competition for audiences among a crowded field of streaming video providers, but also with other forms of entertainment. People are enjoying more paid and free options for streaming video and music services; video gaming is growing across generations; and more people are turning to social media for entertainment and news. But they only have so much time, attention, and money. As M&E companies vie for consumers, the next wave of disruption may lie with Generation Z—who prefers to play video games, stream music, and engage on social media, often simultaneously, rather than just watch TV or movies.

Everyone is looking to court the consumer—streamers, video game companies, social media services, and advertisers. But courtship is likely only the first step toward building a lasting relationship. In this world of choice, where consumers are “the belle of the ball,” we wanted to understand their behaviors, how they differ, and how M&E companies can best position themselves as long-term partners. We will explore:

• The state of the entertainment landscape—consumer preferences and how they engage with the many entertainment options vying for their time and money

• The similarities and differences between streaming video, streaming music, and gaming audiences

• The role of social media as an aggregator of news and entertainment, and what this means for advertising and trust

• How people relate to advertising and how advertisers are under greater pressure—and scrutiny—to connect with audiences in personal ways

Everyone on the dance floor: Choice for consumers, competition for providers

In this world of choice, US consumers have multiple free and paid entertainment options vying for their consideration. Most respondents said they use social media, have at least one paid streaming video service, and play video games frequently or occasionally. Many also subscribe to music streaming services and have a traditional pay TV subscription.

With so many entertainment options, asking consumers about their favorite activities can lead to valuable insights. For our respondents, watching TV and movies at home continued to be the overall favorite, with 57% ranking it in their top three (out of 16 entertainment activities). This was the top choice for Millennials, Generation X, and Boomers (figure 2). When we looked at Generation Z, however, there were distinct differences. Playing video games was their favorite activity (26%), followed by listening to music (14%), browsing the internet (12%), and engaging on social platforms (11%). Only 10% of Generation Z said that watching TV or movies at home was their favorite form of entertainment.

If the Generation Z preferences for gaming, music, and social media persist over time, the dominant position that video entertainment has held could be challenged. If this is the case, media companies should be prepared to evolve and take a diversified approach, starting with gaming. All of these options are dividing and fragmenting the market considerably. Providers should now understand the nuances among customer segments, generations, and differing kinds of media.

Read the full report here.

By Jana Arbanas, Chris Arkenberg, Kevin Downs & Kevin Westcott

Related Posts

Bold Economic Decision Making Can Lift All Boats
Opinion

Bold Economic Decision Making Can Lift All Boats

Why successful business succession starts long before you’re ready
Opinion

Why successful business succession starts long before you’re ready

Too much AI use leads to employee loneliness and isolation
Opinion

We Expect to Be Rewarded for Results, Not Hard Work

US economy grows by 5.2% in Q3
Opinion

Compelling Bond Market Opportunities Emerging Amid Heightened Macro Risks

- Trump 2.0 and the Impact on Infrastructure
Opinion

Trump 2.0 and the Impact on Infrastructure

No letup in pace of new ESG rulemaking in 2023
Opinion

3 ways executives can help optimize time with their board

Priorities for the C-Suite in 2022
Opinion

Empathy Is a Non-Negotiable Leadership Skill. Here’s How to Practice It.

North American CFOs grapple with finance talent shortages
Opinion

North American CFOs grapple with finance talent shortages

US adds Belarus, Bulgaria to intellectual property watch list
Opinion

Navigating tariffs with a geopolitical nerve center

How to build a strategic plan you will actually use
Opinion

How to build a strategic plan you will actually use

No Result
View All Result

Recent Posts

  • Trump’s ‘big, beautiful bill’ passes the House
  • Bold Economic Decision Making Can Lift All Boats
  • Bitcoin Rally Takes Largest Token Past $111,000 for First Time
  • CVCA CEO Kim Furlong to step down
  • Foreign investors can register for Trump’s $5 million ‘gold card’ visa next week

Archives

Categories

  • Art & Culture
  • Business
  • CEO Interviews
  • CEO Life
  • Editor´s Choice
  • Entrepreneur
  • Environment
  • Food
  • Health
  • Highlights
  • Industry
  • Innovation
  • Issues
  • Management & Leadership
  • News
  • Opinion
  • PrimeZone
  • Printed Version
  • Technology
  • Travel
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

  • CONTACT
  • GENERAL ENQUIRIES
  • ADVERTISING
  • MEDIA KIT
  • DIRECTORY
  • TERMS AND CONDITIONS

Advertising –
advertising@ceo-na.com

110 Wall St.,
3rd Floor
New York, NY.
10005
USA
+1 212 432 5800

Avenida Chapultepec 480,
Floor 11
Mexico City
06700
MEXICO

  • News
  • CEO Interviews
  • Opinion
  • Technology
  • Environment
  • CEO Life

  • CONTACT
  • GENERAL ENQUIRIES
  • ADVERTISING
  • MEDIA KIT
  • DIRECTORY
  • TERMS AND CONDITIONS

Advertising –
advertising@ceo-na.com

110 Wall St.,
3rd Floor
New York, NY.
10005
USA
+1 212 432 5800

Avenida Chapultepec 480,
Floor 11
Mexico City
06700
MEXICO

CEO North America © 2024 - Sitemap

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • News
    • Business
    • Entrepreneur
    • Industry
    • Innovation
    • Management & Leadership
  • CEO Interviews
  • Opinion
  • Technology
  • Environment
  • CEO Life
    • Art & Culture
    • Food
    • Health
    • Travel

© 2025 JNews - Premium WordPress news & magazine theme by Jegtheme.